Reverbe

MOBILE APP / THESIS / 2025

Creating a home for concertgoers to share and relive live music experiences.

Reverbe

MOBILE APP / THESIS / 2025

Creating a home for concertgoers to share and relive live music experiences.

Reverbe

MOBILE APP / THESIS / 2025

Creating a home for concertgoers to share and relive live music experiences.

Project Summary

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Project Summary

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Project Summary

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THE PROBLEM {

Concert memories end up buried across camera rolls and social apps, with no simple way to document a show or see how others experienced it.

WHY IT MATTERS {

People want an easy, more organized way to revisit moments and explore what others captured.

THE SOLUTION {

Reverbe gives concert-goers a dedicated place to log their experiences and browse others’ perspectives in one focused platform.

Skills Used

UI Design Mobile App Design UX Research Prototyping Interactive Installation

Team

Solo

Timeline

Sep 2024 - Apr 2025

Tools

Figma p5.js / Processing Adobe After Effects Framer

THE PROBLEM {

Concert memories end up buried across camera rolls and social apps, with no simple way to document a show or see how others experienced it.

WHY IT MATTERS {

People want an easy, more organized way to revisit moments and explore what others captured.

THE SOLUTION {

Reverbe gives concert-goers a dedicated place to log their experiences and browse others’ perspectives in one focused platform.

Skills Used

UI Design Mobile App Design UX Research Prototyping Interactive Installation

Team

Solo

Timeline

Sep 2024 - Apr 2025

Tools

Figma p5.js / Processing Adobe After Effects Framer

THE PROBLEM {

Concert memories end up buried across camera rolls and social apps, with no simple way to document a show or see how others experienced it.

WHY IT MATTERS {

People want an easy, more organized way to revisit moments and explore what others captured.

THE SOLUTION {

Reverbe gives concert-goers a dedicated place to log their experiences and browse others’ perspectives in one focused platform.

Skills Used

UI Design Mobile App Design UX Research Prototyping Interactive Installation

Team

Solo

Timeline

Sep 2024 - Apr 2025

Tools

Figma p5.js / Processing Adobe After Effects Framer

Final Deliverables

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Final Deliverables

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Final Deliverables

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Premium

Iteration 1

Final

A Mobile App Designed for the Full Concert Experience

Reverbe brings the before, during, and after of live music into one place. Users can browse upcoming shows, explore artist and venue details, log their own experiences, and see how others captured the same event. The final build includes a real-time submission system where visitors can scan a QR code, add an entry, and watch it appear instantly on the feed. This demonstrates how shared perspectives create a fuller, more connected view of any concert.

Final UI Mockup

Interacting with the Final Installation

Premium

Iteration 1

Final

A Mobile App Designed for the Full Concert Experience

Reverbe brings the before, during, and after of live music into one place. Users can browse upcoming shows, explore artist and venue details, log their own experiences, and see how others captured the same event. The final build includes a real-time submission system where visitors can scan a QR code, add an entry, and watch it appear instantly on the feed. This demonstrates how shared perspectives create a fuller, more connected view of any concert.

Final UI Mockup

Interacting with the Final Installation

Premium

Iteration 1

Final

A Mobile App Designed for the Full Concert Experience

Reverbe brings the before, during, and after of live music into one place. Users can browse upcoming shows, explore artist and venue details, log their own experiences, and see how others captured the same event. The final build includes a real-time submission system where visitors can scan a QR code, add an entry, and watch it appear instantly on the feed. This demonstrates how shared perspectives create a fuller, more connected view of any concert.

Final UI Mockup

Interacting with the Final Installation

outcomes

outcomes

outcomes

1

90% of showcase visitors interacted

with the product, validating the concept and the strength of the experience.

1

90% of showcase visitors interacted

with the product, validating the concept and the strength of the experience.

1

90% of showcase visitors interacted

with the product, validating the concept and the strength of the experience.

2

Successful Real-Time System

The live submission performed reliably during the exhibition, confirming the feasibility of real-time input.

2

Successful Real-Time System

The live submission performed reliably during the exhibition, confirming the feasibility of real-time input.

2

Successful Real-Time System

The live submission performed reliably during the exhibition, confirming the feasibility of real-time input.

3

Strong Interest in Product Expansion

Setlists, venue insights, and live updates emerged as the most requested additions.

3

Strong Interest in Product Expansion

Setlists, venue insights, and live updates emerged as the most requested additions.

3

Strong Interest in Product Expansion

Setlists, venue insights, and live updates emerged as the most requested additions.

the process

the process

the process

phase 1

Research and Planning

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phase 1

Research and Planning

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phase 1

Research and Planning

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Understanding the Opportunity

People use different apps for every part of the concert experience.

People check YouTube or TikTok for videos, Reddit and forums for reviews, Instagram for photos, streaming services for setlists, and Twitter for live updates. Nothing brings the full before, during, and after experience into one place.

To understand what people needed, I reviewed indirect competitors like Letterboxd and Goodreads to see how they organize event-based content. Then

Letterboxd (left), Goodreads (middle), and IMDb (right)

Letterboxd (left), Goodreads (middle), and IMDb (right)

Letterboxd (left), Goodreads (middle), and IMDb (right)

3 Types of Users

Next, I ran a national usertesting.com study with 150 participants to learn how concert-goers prepare for shows, capture moments, and revisit them after.


Three user groups shaped the structure of the product:

1

Social Sharers

Want to post their experiences and browse others.

Social Sharers

Want to post their experiences and browse others.

Social Sharers

Want to post their experiences and browse others.

Event Discoverers

Look for upcoming shows, artists, and venues.

Event Discoverers

Look for upcoming shows, artists, and venues.

Event Discoverers

Look for upcoming shows, artists, and venues.

Insight Finders

Seek practical details like setlists, crowd tips, and venue info.

Insight Finders

Seek practical details like setlists, crowd tips, and venue info.

Insight Finders

Seek practical details like setlists, crowd tips, and venue info.

Guiding the Experience

The research highlighted key patterns, which I turned into guidelines for how the product should work:

1

Logging must be fast.

1

Logging must be fast.

1

Logging must be fast.

2

Content must be tied to the event.

2

Content must be tied to the event.

2

Content must be tied to the event.

3

Users should easily see others’ perspectives.

3

Users should easily see others’ perspectives.

3

Users should easily see others’ perspectives.

phase 2

Prototyping

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phase 2

Prototyping

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phase 2

Prototyping

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The First UI Design

The first version of the interface focused on simplicity. Each page showed only the essential actions, based on what users said mattered most. The prototype included a customizable profile, event discovery, a concert-logging flow, and browsing features.

Home

Home

Home

Tour Page

Tour Page

Tour Page

Log an Event

Log an Event

Log an Event

UI Prototype v1

UI Prototype v1

UI Prototype v1

Your Activity

Your Activity

Your Activity

Browse

Browse

Browse

Your Profile

Your Profile

Your Profile

Logging a Concert Experience

To make the concept interactive for critique, I coded a simple concert-logging system in p5.js. The flow included selecting a concert, writing a short entry, and submitting it. This allowed people to contribute entries live during the demonstration.

User Flow Diagram: Logging a Concert

User Flow Diagram: Logging a Concert

User Flow Diagram: Logging a Concert

phase 3

Testing and Revisions

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phase 3

Logging a Concert

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phase 3

Testing and Revisions

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User Testing the Concert-Logging Interaction

During the mid-project critique, visitors interacted with the installation by submitting their own entries through a singular laptop. These appeared in real time on the large display, which helped validate the core interaction.


Feedback from students and faculty highlighted improvements for clarity and suggested new features, which guided later iterations.

User Testing Demo

User Testing Demo

User Testing Demo

A Better Submission System

The input form was effective, but I needed a way to store responses permanently and allow multiple users to log a concert at the same time. To solve this, I moved the review input to a mobile-friendly form built in Framer. Submissions went directly to a Google Sheet, which served as a simple database.


A Processing sketch pulled from the sheet and refreshed regularly, creating a live feed that updated whenever new entries were submitted.


The QR code allowed people to scan, submit from their phones, and see their entry appear almost immediately on the display.

New Input Form Interface

New Input Form Interface

New Input Form Interface

Google Sheet Storing Responses

Google Sheet Storing Responses

Google Sheet Storing Responses

Connecting Display to Database via Processing

Connecting Display to Database via Processing

Connecting Display to Database via Processing

phase 4

The Final UI Design

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phase 4

Logging a Concert

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phase 4

The Final UI Design

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Expanding the UI

After testing, I expanded the interface to support more of the concert experience. New features included:


  • User posts

  • Artist profiles

  • Custom search

  • A live concert feed (a highly requested addition)


The live feed covers details people typically check during a show, such as what is currently playing, merch updates, and general event insights.


I recorded the interface, added motion in After Effects, and prepared a polished walkthrough for display.

User Post

User Post

User Post

Artist Page

Artist Page

Artist Page

Live Concert Feed

Live Concert Feed

Live Concert Feed

Advanced Search

Advanced Search

Advanced Search

UI Prototype v2

UI Prototype v2

UI Prototype v2

Prototype Screen Connections

Prototype Screen Connections

Prototype Screen Connections

phase 5

Product Launch Installation

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phase 5

Logging a Concert

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phase 5

Product Launch Installation

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Public Demo at the Final Showcase

At the final showcase, Reverbe ran in a gallery space as a looping installation. Visitors could explore the UI, see the live feed update, and contribute their own reviews by scanning the QR code. Many stayed to explore what others wrote.

Interacting with the Installation

Interacting with the Installation

Interacting with the Installation

User Journey Walkthrough Video

To communicate how Reverbe fits into the before, during, and after experience, I created a short video highlighting each stage of the journey. This ran alongside the live feed, giving viewers a clear sense of how the product would function in a real concert context.

what i learned

what i learned

what i learned

1

Constant feedback improves design decisions

Testing Reverbe in person gave me immediate reactions I couldn’t get from screens. It helped surface issues early and refine the flow faster. Going forward, I want to bring this level of frequent feedback into every key phase, not just the big showcases.

1

Constant feedback improves design decisions

Testing Reverbe in person gave me immediate reactions I couldn’t get from screens. It helped surface issues early and refine the flow faster. Going forward, I want to bring this level of frequent feedback into every key phase, not just the big showcases.

1

Constant feedback improves design decisions

Testing Reverbe in person gave me immediate reactions I couldn’t get from screens. It helped surface issues early and refine the flow faster. Going forward, I want to bring this level of frequent feedback into every key phase, not just the big showcases.

2

Physical spaces make digital experiences feel more human

Seeing people interact with the installation showed me how environment shapes perception. The shared space made the digital experience feel more engaging and memorable, and it pushed me to think more about in-person design opportunities.

2

Physical spaces make digital experiences feel more human

Seeing people interact with the installation showed me how environment shapes perception. The shared space made the digital experience feel more engaging and memorable, and it pushed me to think more about in-person design opportunities.

2

Physical spaces make digital experiences feel more human

Seeing people interact with the installation showed me how environment shapes perception. The shared space made the digital experience feel more engaging and memorable, and it pushed me to think more about in-person design opportunities.

3

Learning to design without over-explaining

I learned that users respond better to clear cues than long instructions. A simple visual prompt and QR code call-to-action did more than any written guide. It was a reminder that intuitive design should lead, not explanation.

3

Learning to design without over-explaining

I learned that users respond better to clear cues than long instructions. A simple visual prompt and QR code call-to-action did more than any written guide. It was a reminder that intuitive design should lead, not explanation.

3

Learning to design without over-explaining

I learned that users respond better to clear cues than long instructions. A simple visual prompt and QR code call-to-action did more than any written guide. It was a reminder that intuitive design should lead, not explanation.

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